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#TIES!7 Using 3D Design Thinking to Impact Learning and Innovation

Susan Nelson, Coordinator of 3D Design Thinking, Innovation and Personalized Learning for  Spring Lake Park Schools presented on Design Thinking and their 3D model of design.

Design Mindsets
  • Tap Into Your Creative Confidence
  • Learn from failure
  • Embrace Ambiguity
  • Be urgently Optimistic
  • Iterate, Iterate, Iterate
Why Human Centered Design? 
Education full of challenges and opportunities
Focus has been on tweaking the system that is fundamentally the same
We can't solve our problems using the same kind of thinking we used to create them! -Einstein
Human Centered-We are designing for real people
Creativity-harness the potential

She shared this video to illustrate the importance of design thinking for Fortunate and her mother!
Nelsen then shared the background behind making the Embrace warmer and how students at the Stanford dSchool developed the product.
Incubators were expensive
Children were dying from low birth weight.
The Stanford team wrote a grant to visit Nepal to learn more about the problem. There were plenty of incubators, but instead the issue of needing a mobile warmer. 
They designed and built a prototype and went to India to test, but the mothers didn't warm it enough. They didn't trust western medicine to warm it to the full 37 degrees Celsius, so they updated it to only say OK when it reached the correct temperature. Success!

  • Discover
    1. Innovation
    2. Insight
Define: What is the real challenge?
  • Design
    1. Ideate
    2. Prototype
  • Deliver
    1. Implement
    2. Refine

They have used the process to change  food service delivery as well as lesson design changes.
Nelsen then had the group try design thinking around the idea: "Attending a Conference."
First we worked to understand the user experience. Someone pointed out there is no defined lunch break!
Next what were our assets and liabilities?

Ask "How Might We..." questions such as "How might we make ice cream more portable?
Define Methods...Playing field
What would a "home run" look like?
What would be fair? What would be foul?

Norms for Design:
  • Defer Judgement
  • Encourage Wild ideas
  • Build on each other's ideas
  • Have one conversation at a time
  • Be visual
  • Stay Focused
  • Go for quantity
Rapid prototyping
Design space to deliver


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