How do we bring more fun and learning to the classroom?
A kit that would fit into a toolbox to transform any room into a game to teach concepts.
Themed for whatever is trying to be accomplished
Open or close units,
Currently looking at designing a collection of games from the box. You can buy from BreakoutEDU, or create your own.
He wanted to see what it was like to set up and play in a space he hadn't been in yet.
Rules:
Move around the room, solve the puzzle, win the game.
He showed us how to reset the lock and then sent us back to our seats.
There were HINT cards that could be accessed.
Probably best played by 6-10 people. What does that mean for a classroom of 30?
This game has been played 4 times previously.
"Dr. Johnson" is the name of the game. He's a bad guy trying to take over the world. There is an airbourne virus that would turn everyone into Zombies. If we move the box, it will create a mess. We need to get it open w/o moving it, or the antidote will be spilled. We have 35 minutes to open the lockbox.
Someone was designated as the "Captain" with the HINT cards. As the teacher, he created the game, and now can sit back and watch.
The plan is to create games on different types of subject areas and get kids to leverage problem solving strategies to solve the game.
The rest now is up to us...
The Play
There was a roll of tickets with circles, triangles and squares.
Based on the clues with the arrows down and up, and the colors, we then
A few clicks of the lock in the direction based on the numbers and...we had solved the puzzle in about 16 minutes! In the end, we saved the world from the "Zombie Apocolypse!" (A glass of orange juice and a glass of coffee!)
A kit that would fit into a toolbox to transform any room into a game to teach concepts.
Themed for whatever is trying to be accomplished
Open or close units,
Currently looking at designing a collection of games from the box. You can buy from BreakoutEDU, or create your own.
He wanted to see what it was like to set up and play in a space he hadn't been in yet.
Rules:
- Don't destroy the room!
- Defined space that may contain objects
Move around the room, solve the puzzle, win the game.
He showed us how to reset the lock and then sent us back to our seats.
There were HINT cards that could be accessed.
Probably best played by 6-10 people. What does that mean for a classroom of 30?
This game has been played 4 times previously.
"Dr. Johnson" is the name of the game. He's a bad guy trying to take over the world. There is an airbourne virus that would turn everyone into Zombies. If we move the box, it will create a mess. We need to get it open w/o moving it, or the antidote will be spilled. We have 35 minutes to open the lockbox.
Someone was designated as the "Captain" with the HINT cards. As the teacher, he created the game, and now can sit back and watch.
The plan is to create games on different types of subject areas and get kids to leverage problem solving strategies to solve the game.
The rest now is up to us...
The Play
- We started looking at the walls around the room that had numbers created with post-it-notes in different colors, and arrows pointing in different directions.
- A chair next to me had a pile of paperclips. Some red, some blue and some yellow.
Sara, one of the participants, found something on the floor that had a flash drive that we put into Sanders computer, and it took us to a Website.
Then I found a fake rock, with batteries in it for the flashlight. We used that in the darkened room to explore and found paper.
Some thing on the Website led us to a map, that helped solve the puzzle.
Debriefing:
We started by going to the end, rather than looking at all the objects. When we used our strength in numbers, and spread out, it we were more successful. Some clues like the papers with the magic ink to see "red herring."
Sanders talked about the overall goal of the project is to get people to develop and create games (70% should work with the base kit) and share with the community. If you develop a game, and there is a cost, the developer gets 70% in return. The goal is also to involve students in the development of the game, which would be really cool!
I see many applications for this, and am hopeful I can be a BetaTester! The initial kit can be purchased for about $100. It would be a great addition to any Makerspace!!We escaped! 15:23! #gafesummit pic.twitter.com/foUH48tYte— Dihanna Fedder (@DLFedder) May 9, 2015
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